You can literally spend hours playing around with the kick ass code.
- Make sure SDL and SDL_mixer are installed on your system.
- Make sure you've got a Duke3D ATOMIC EDITION cd-rom. You might be able to get away with the shareware version or one of the other retail versions.
- You'll need some way to install the game from the cd-rom under DOS. DOSemu works. VMware, VirtualPC, Bochs, or a real DOS/Windows system may or may not work.
- Once you have the game installed, and run setup.exe under DOSbox to generate a duke3d.cfg file. Select any sound card for music and FX playback (we use this as a on/off switch for audio).
- Copy the installed game dir to your Linux system.
- Get the source code from Subversion:
- svn co svn://svn.icculus.org/duke3d/trunk/ duke3d
- cd duke3d/source
- make
- You should have a "duke3d" binary now. Copy it to the game dir.
- There are some .con files in the "testdata" dir you get from the duke3d Subversion. Copy them to the game dir, CAPITALIZED, so they overwrite the ones that came with the original game.
- Run game, be happy.
- If you get really bad audio output under win32, edit your Duke3d.cfg file so "MixRate" is "8000" and not "44000". YMMV.
- On Linux/ppc, the "make" lines above should be "make linux_ppc=true"
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